The idea is for players to hop in, last as long as you’re able, hopefully slay a giant or three, and leave with some persistent rewards to enhance your future runs. In this mode, up to ten players fight to survive during Ragnorok as Eiherjar against massive giants known as Jötnar and hordes of Helthings are bent on destroying the Seed of Yggdrasil which lies in your village. Sagas are designed to last a handful of hours, making it a manageable experience for friends to get together for an evening and make some progress on their seasonal reward track. My time with Tribes of Midgard spanned the first two hours of its Saga mode. Cooperative survival is a refreshing concept for me, especially after the past year where virtual get-togethers with friends to play Among Us or Rust were wrought with treachery and trolling. He and his team are aiming to mold a new genre of more approachable and cooperative kind of survival game where people don’t have to worry about having their back stabbed by another player. Earlier this week, I was able to go hands on with the upcoming Tribes of Midgard, with Creative Director and Norsfell CEO, Julian Maroda.
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